Masque of the Red Death and Other Tales (AD&D 2nd Ed by William W. Connors, D. J. Heinrich, Shane Hensley, Colin

By William W. Connors, D. J. Heinrich, Shane Hensley, Colin McComb

Take Ravenloft to the macabre global of the 1890's. From the courageous cavalryman along with his trusty revolver to the mysterious spiritualist and her shop of mystery wisdom, not anyone is secure from the horrors of the evening. Masque of the pink demise comprises every little thing you must event within the fictional worlds of Edgar Allan Poe, Bram Stoker, and Arthur Conan Doyle.

Contents: four booklets; three-panel DM reveal; poster-sized map of Gothic Earth; poster of the canopy painting.

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Discrete Gambling and Stochastic Games by Ashok P. Maitra

By Ashok P. Maitra

The idea of likelihood all started within the 17th century with makes an attempt to calculate the chances of profitable in yes video games of probability. even if, it used to be no longer until eventually the center of the 20th century that mathematicians de­ veloped normal innovations for maximizing the probabilities of thrashing a on line casino or profitable opposed to an clever opponent. those equipment of discovering op­ timal techniques for a participant are on the middle of the fashionable theories of stochastic regulate and stochastic video games. there are lots of functions to engineering and the social sciences, however the liveliest instinct nonetheless comes from playing. The now vintage paintings how you can Gamble should you needs to: Inequalities for Stochastic approaches by means of Dubins and Savage (1965) makes use of playing termi­ nology and examples to improve a sublime, deep, and particularly normal idea of discrete-time stochastic keep watch over. A gambler "controls" the stochastic seasoned­ cess of his or her successive fortunes via making a choice on which video games to play and what bets to make.

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Macromedia Flash MX game design demystified: the official by Jobe Makar

By Jobe Makar

This can be it! on the subject of any query you may ask approximately video game programming with actionscript in Flash is right here. beginning with a layout and math primer (for these folks who did not pay that a lot awareness in math), this booklet covers gaming physics, tile-based worlds, isometric video games, very good collision detection and pathfinding algorithims like A*, synthetic intelligence, developing snap shots, twiddling with sound, multiplayer video games (you'll need to come to a decision which server is better for you), and numerous pattern video games and tutorials to get you begun. i have not learn a extra thourogh paintings in this topic some time past five years. This publication isn't designed for the newbie, because the actionscript is kind of complicated and should require wisdom of the fundamentals. figuring out your method round Flash is key. The pattern code is fresh and extremely truly defined, and Mr. Makar's kind of writing is particularly direct (and sometimes humorous). This ebook is a must have for any Flash developer's own library.

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