Applications of Virtual Reality by C. Lanyi

By C. Lanyi

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Although the designs the participants were asked to work on were fictitious, they represented realistic design projects. It is difficult to determine the relative differences in complexity between the five projects provided. 44  Applications of Virtual Reality Due to the fact that participants were selected from a restricted pool of design professionals, all participants were from one discipline (architecture). Whilst our results may reflect the teamwork culture of the architectural profession, multi-disciplinary design teams may have experienced even more difficulty in exercising generic skills in virtual environments.

C11 (“Asks for documents and/or information regarding a design” indicating Shared Situational Awareness). 05). 05) for the shift from face-to-face to whiteboard conditions. D11 (“Discusses design options with clients/other designers” demonstrating DecisionMaking). 001). 05, respectively). Changing Skills in Changing Environments: Skills Needed in Virtual Construction Teams 41 In addition, two other statistical results from the generic skill Team Working are worth noting:  B23 (“Communicates design plans and relevant information” to relevant members).

Walking dista nce(m) 2. 4500 after optimizated original 3500 2500 1500 500 1 2 3 4 5 6 7 8 9 10 11 labor number(L1-L11) Fig. 17. Walking distance of labors before and after optimization Through above methods, it is modified the virtual dynamic logic model, and simulated the redesign model again, the results could be gained, the piston production per shift in this piston production line increase from 336 to 516, and the most serious bottleneck processes have been weakened. 19 show respectively the machine utilization and labor utilization before and after eliminating the bottleneck.

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